Construction of Anhui Music Culture Immersive Experience System Supported by Virtual Reality Technology
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Abstract
To address decontextualization and insufficient participation in the dissemination of Anhui music culture, this study constructs a virtual reality-based immersive experience system. First, a multimodal resource library integrating music, movement, and spatial scenes is established through field investigation and high-fidelity sampling. Second, ancient opera stages and representative cultural spaces are reconstructed in a virtual environment, and spatial audio is implemented in the Unity engine to achieve consistency between sound and scene. Third, gesture recognition is introduced to design a three-level progressive interaction mode of “travel-viewing-learning to sing,” enabling users to move from passive observation to embodied participation. Finally, adaptive rendering and cloud streaming technologies are adopted to support cross-platform dissemination. Experimental results show that the VR group has higher θ/α wave ratio (0.85) and skin conductance response (0.42 µS) than the video group, while memory retention reaches 86.0%. The system frame rate reaches 89 fps, indicating good immersion, learning effectiveness, and technical usability.
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