Using GLO-GAN for Realistic Lighting and Shadow Generation in Urban Art Visualization

Main Article Content

Y. Cheng

Abstract

To address the difficulty in balancing the physical realism of light and shadow with the representation of region-specific chromatic distribution, surface ornament regularity, façade composition patterns, and material reflectance characteristics in urban art visualization, this paper proposes a Generative Latent Optimization–Generative Adversarial Network (GLO-GAN) architecture driven by physical constraints and cultural perception. The framework refines the GLO-GAN architecture by incorporating material-aware attributes to enhance the consistency between synthesized urban scenes and their cultural context. A dual-branch generator with a shared GLO-optimized latent space is employed to jointly model physical illumination and semantic characteristics. Differentiable physical lighting constraints, including sun trajectories, ambient occlusion, and material reflectance, are integrated to ensure physically plausible rendering, while urban cultural labels provide semantic guidance for region-aware feature generation. Joint optimization combining L2 reconstruction, VGG perceptual, adversarial, and lighting consistency losses enables coordinated feature learning. A coarse-to-fine progressive upsampling strategy together with a multi-scale PatchGAN discriminator suppresses artifacts and enhances local details, whereas the StyleGAN3 backbone guarantees alias-free feature propagation and stable spatial phase alignment during illumination modulation. Considering that physically consistent light–material interaction is also fundamental to electromagnetic wave propagation analysis and computational imaging, the proposed framework provides methodological insights for intelligent electromagnetic sensing and multimodal scene perception. Experimental results demonstrate high performance, achieving a solar azimuth RMSE of 4.2◦, cultural style classification accuracy of 92.7%, and an average SSIM of 0.863. The proposed method enables realistic urban art visualization while preserving stable chromatic tendencies, structural motifs, and material-associated tonal distributions, and further offers a practical computational paradigm for integrating heterogeneous material information into intelligent electromagnetic-aware visualization systems.

Downloads

Download data is not yet available.

Article Details

How to Cite
Cheng, Y. (2026). Using GLO-GAN for Realistic Lighting and Shadow Generation in Urban Art Visualization. Advanced Electromagnetics, 15(3), 5022–5035. https://doi.org/10.7716/aem.v15i3.3562
Section
Research Articles

References

B. Song and P. Puntien, “The light and shadow art in display space,” Journal of Roi Kaensarn Academi, vol. 9, no. 5, pp. 88-101, 2024, [Online]. Available: https://so02.tci-thaijo.org/index.php/JRKSA/article/view/267519.

View Article

O. Pidlisna, A. Simonova, N. Ivanova, V. Bondarenko, and A. Yesipov, “Harmonisation of the urban environment by means of visual art, lighting design, and architecture,” Acta Scientiarum Polonorum Administratio Locorum, vol. 22, no. 1, pp. 59-72, 2023, doi: 10.31648/aspal.8214.

View Article

Z. Liu, “Optimization and control of light and shadow effects in environmental art design based on particle swarm algorithm,” Journal of Computational Methods in Sciences and Engineering, vol. 25, no. 4, pp. 3566-3579, 2025, doi: 10.1177/14727978251324143.

View Article

H. Zhang, “Intelligent computer technology and its application in environmental art design,” International Journal of Information and Communication Technology, vol. 24, no. 2, pp. 213-227, 2024, doi: 10.1504/IJICT.2024.137222.

View Article

R. Chen, J. Zhao, X. Yao, S. Jiang, J. He, B. Bao, et al., “Generative design of outdoor green spaces based on generative adversarial networks,” Buildings, vol. 13, no. 4, pp. 1083, 2023, doi: 10.3390/buildings13041083.

View Article

H. Zhou and S. Xiang, “Applicability evaluation and reflection on artificial intelligence-based “image to image” generation of landscape architecture masterplans,” Landscape Architecture Frontiers, vol. 12, no. 2, pp. 58-67, 2024, doi: 10.15302/J-LAF-1-020094.

View Article

J. Yang and M. Song, “Color matching and light and shadow processing in intelligent interior environment art design analysis and application based on neural network,” International Journal of Advanced Computer Science and Applications, vol. 15, no. 11, pp. 524, 2024.

E. Mohammadrezaei, S. Ghasemi, P. Dongre, D. Gračanin, and H. Zhang, “Systematic review of extended reality for smart built environments lighting design simulations,” IEEE Access, vol. 12, pp. 17058-17089, 2024, doi: 10.1109/ACCESS.2024.3359167.

View Article

A. Jaglarz, “Perception of color in architecture and urban space,” Buildings, vol. 13, no. 8, pp. 2000, 2023.

Q. Lin, C. Zhang, H. Cai, X. Li, and H. Xiao, “Urban night lighting evaluation system and case study: blending popular contemporary elements, cultural traditions and advanced lighting technologies,” Engineering, Construction and Architectural Management, vol. 31, no. 7, pp. 2916-2931, 2024, doi: 10.1108/ECAM-11-2021-1056.

View Article

P. Cai, “Environmental landscape modeling design based on smart city public facilities,” Mobile Information Systems, vol. 2022, Art. no. 6033336, 2022, doi: 10.1155/2022/6033336.

View Article

C. Liu, M. Lin, H. L. Rauf, and S. Shareef, “Parameter simulation of multi-dimensional urban landscape design based on nonlinear theory,” Nonlinear Engineering, vol. 10, no. 1, pp. 583-591, 2021, doi: 10.1515/nleng-2021-0049.

View Article

W. Q. Ruan, G. X. Jiang, Y. Q. Li, and S. N. Zhang, “Night tourscape: structural dimensions and experiential effects,” Journal of Hospitality and Tourism Management, vol. 55, pp. 108-117, 2023, doi: 10.1016/j.jhtm.2023.03.015.

View Article

W. Gan, Z. Zhao, Y. Wang, Y. Zou, S. Zhou, and Z. Wu, “UDGAN: A new urban design inspiration approach driven by using generative adversarial networks,” Journal of Computational Design and Engineering, vol. 11, no. 1, pp. 305-324, 2024, doi: 10.1093/jcde/qwae014.

View Article

L. Y. Wang and Y. P. Huang, “Environmental landscape art design based on visual neural network model in rural construction,” Ecological Chemistry and Engineering S, vol. 30, no. 2, pp. 267-274, 2023, doi: 10.2478/eces-2023-0028.

View Article

K. Bai, Z. Li, L. Wang, Y. Hao, and X. Li, “The low-illumination 3D reconstruction method based on neural radiation field,” Journal of Radiation Research and Applied Sciences, vol. 18, no. 2, Art. no. 101488, 2025, doi: 10.1016/j.jrras.2025.101488.

View Article

X. Guo and J. Ma, “Heritage applications of landscape design in environmental art based on image style migration,” Results in Engineering, vol. 20, Art. no. 101485, 2023, doi: 10.1016/j.rineng.2023.101485.

View Article

D. Gao and Y. Zhang, “Automatic generation of landscape images based on deep generative modelling,” International Journal of Information and Communication Technology, vol. 26, no. 30, pp. 43-59, 2025, doi: 10.1504/IJICT.2025.147762.

View Article

W. Zhao, J. Zhu, J. Huang, P. Li, and B. Sheng, “GAN-based multi-decomposition photo cartoonization,” Computer Animation and Virtual Worlds, vol. 35, no. 3, pp. e2248, 2024, doi: 10.1002/cav.2248.

View Article

H. Zhao, W. Li, D. Huang, J. Huang, and L. Zhang, “M-GAN: multiattribute learning and multimodal feature fusionbased generative adversarial network for text-to-image synthesis,” The Visual Computer, vol. 41, no. 5, pp. 3017-3035, 2025, doi: 10.1007/s00371-024-03585-y.

View Article

T. Braure, D. Lazaro, D. Hateau, V. Brandon, and K. Ginsburger, “Conditioning generative latent optimization for sparse-view computed tomography image reconstruction,” Journal of Medical Imaging, vol. 12, no. 2, Art. no. 024004, 2025, doi: 10.1117/1.JMI.12.2.024004.

View Article

Y. Shi, L. Han, L. Han, S. Chang, T. Hu, and D. Dancey, “A latent encoder coupled generative adversarial network (LE-GAN) for efficient hyperspectral image super-resolution,” IEEE Transactions on Geoscience and Remote Sensing, vol. 60, pp. 1-19, 2022, doi: 10.1109/TGRS.2022.3193441.

View Article

Legito, R. Nuraini, L. Judijanto, Lubis, and AI, “The Application of Convolutional Neural Networks in Floristic Recognition,” International Journal Software Engineering and Computer Science (IJSECS), vol. 3, no. 3, pp. 520-528, 2023, doi: 10.35870/ijsecs.v3i3.1827.

View Article

H. Shakibania, S. Raoufi, and H. Khotanlou, “CDAN: Convolutional dense attention-guided network for low-light image enhancement,” Digital Signal Processing, vol. 156, Art. no. 104802, 2025, doi: 10.1016/j.dsp.2024.104802.

View Article

C. Liu, L. Wang, Z. Li, S. Quan, and Y. Xu, “Real-time lighting estimation for augmented reality via differentiable screen-space rendering,” IEEE Transactions on Visualization and Computer Graphics, vol. 29, no. 4, pp. 2132-2145, 2023, doi: 10.1109/TVCG.2022.3141943.

View Article

J. Hasselgren, N. Hofmann, and J. Munkberg, “Shape, light, and material decomposition from images using monte carlo rendering and denoising,” Advances in Neural Information Processing Systems, vol. 35, pp. 22856-22869, 2022, [Online]. Available: https://proceedings.neurips.cc/paper_files/paper/2022/hash/8fcb27984bf16ca03cad643244ec470d-ABSTRACT-Conference.html.

View Article

L. Wu, G. Cai, R. Ramamoorthi, and S. Zhao, “Differentiable time-gated rendering,” ACM Transactions on Graphics, vol. 40, no. 6, pp. 1-16, 2021, doi: 10.1145/3478513.3480489.

View Article

Y. Zhou, L. Wu, R. Ramamoorthi, and L. Yan, “Vectorization for fast, analytic, and differentiable visibility,” ACM Transactions on Graphics, vol. 40, no. 3, pp. 1-21, 2021, doi: 10.1145/3452097.

View Article

T. Edensor and R. Hughes, “Moving through a dappled world: the aesthetics of shade and shadow in place,” Social & Cultural Geography, vol. 22, no. 9, pp. 1307-1325, 2021, doi: 10.1080/14649365.2019.1705994.

View Article

M. Wada, Y. Ueda, J. Morioka, M. Adachi, and R. Miyamoto, “Dataset creation for semantic segmentation using colored point clouds considering shadows on traversable area,” Journal of Robotics and Mechatronics, vol. 35, no. 6, pp. 1406-1418, 2023, doi: 10.20965/jrm.2023.p1406.

View Article

J. Zhao, “Multiscale Detail Enhancement in Graphic Design Images Based on Visual Perception,” International Journal of High Speed Electronics and Systems, vol. 34, no. 1, Art. no. 2540152, 2025, doi: 10.1142/S0129156425401524.

View Article

X. Zeng, W. Ai, Z. Liu, and X. Wang, “Unsupervised Restoration of Underwater Structural Crack Images via Physics-Constrained Image Translation and Multi-Scale Feature Retention,” Buildings, vol. 15, no. 13, pp. 2150, 2025, doi: 10.3390/buildings15132150.

View Article

Q. Fang, C. Ibarra-Castanedo, Y. Duan, E. A. Jorge, G. Iván, and M. Xavier, “Defect enhancement and image noise reduction analysis using partial least square-generative adversarial networks (PLS-GANs) in thermographic nondestructive evaluation,” Journal of Nondestructive Evaluation, vol. 40, no. 4, pp. 92, 2021, doi: 10.1007/s10921-021-00827-0.

View Article

L. Abady, M. Barni, A. Garzelli, and B. Tondi, “Generation of synthetic generative adversarial network-based multispectral satellite images with improved sharpness,” Journal of Applied Remote Sensing, vol. 18, no. 1, Art. no. 014510, 2024, doi: 10.1117/1.JRS.18.014510.

View Article

X. Lu, “Interior lighting design and environmental art effect optimization based on genetic algorithm,” Journal of Computational Methods in Sciences and Engineering, vol. 25, no. 1, pp. 712-727, 2025, doi: 10.1177/14727978251322024.

View Article

Similar Articles

<< < 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 > >> 

You may also start an advanced similarity search for this article.