3D Animation Reconstruction Technology for Sports Skills that Integrates Motion Capture and Physical Simulation
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Abstract
Motion capture data lack physical constraints such as ground reaction forces and joint torques, leading to penetration and imbalance in the resulting three-dimensional animations. This paper proposes a constraint-adversarial physics-aware reconstruction method for sports skill animation. Physical priors are embedded into motion features through graph convolutional encoding with a differential dynamics loss function. A policy network is then trained via Proximal Policy Optimization, whose reward function combines a Dynamic Time Warping-based style term with angular momentum conservation and contact point stability terms to generate joint driving torques. The poses are updated through implicit integration, and penetration errors are corrected by a Signed Distance Field closed-loop module. Experimental results demonstrate that the method achieves a mean joint position error of 2.3 cm, a physics validity score of 0.92, an average reconstruction time of 18 ms per frame, and a naturalness score of 4.7. The approach preserves motion style while producing physically plausible animation.
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