3D Reconstruction Technology of Virtual Art Museum Integrating Neural Radiation Field
Main Article Content
Abstract
High-fidelity three-dimensional reconstruction of virtual art museums is essential for digital cultural heritage preservation and immersive visual communication, while also providing valuable references for computational imaging and electromagnetic-based scene perception under complex radiance propagation conditions. However, conventional Neural Radiance Field (NeRF) methods are limited by unstable training and texture distortion caused by specular reflections, translucent materials, and non-uniform illumination, making it difficult to preserve fine artistic details. To address these challenges, this study proposes a Distortion-Aware Ray Sampling Neural Radiance Field (DARS-NeRF) framework that integrates distortion-aware ray sampling with structure–material–lighting decoupled modeling. The proposed method enhances sampling density in visually distorted regions while combining Mask2Former semantic segmentation and a Light Estimation Network to provide semantic priors and illumination constraints for physically consistent reconstruction. Experiments conducted on 14,700 real-world art gallery images demonstrate that DARS-NeRF achieves PSNR, SSIM, and LPIPS values of 28.9 dB, 0.912, and 0.142, respectively, outperforming the strongest baseline by 2.2 dB, 3.2%, and 16.0%. In addition, Albedo MAE and Roughness RMSE are reduced by 18.3% and 20.4%, while View Consistency reaches 6.42 lux, indicating superior robustness to illumination variations. The proposed framework enables collaborative reconstruction of geometry, materials, and lighting with enhanced physical consistency, providing an effective paradigm for virtual museums, digital preservation, remote education, and high-fidelity intelligent visual sensing.
Downloads
Article Details

This work is licensed under a Creative Commons Attribution 4.0 International License.
Authors who publish with this journal agree to the following terms:
- Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a Creative Commons Attribution License that allows others to share the work with an acknowledgement of the work's authorship and initial publication in this journal.
- Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgement of its initial publication in this journal.
- Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work (See The Effect of Open Access).
References
F. I. Apollonio, F. Fantini, S. Garagnani, and M. Gaiani, “A photogrammetry-based workflow for the accurate 3D construction and visualization of museums assets,” Remote Sensing, vol. 13, no. 3, pp. 486, 2021, doi: 10.3390/rs13030486.
Y. Wang, D. Sui, Y. Li, Y. Li, and M. Guo, “RAS-NeRF for novel view synthesis of complex reflective artifacts,” npj Heritage Science, vol. 13, no. 1, pp. 161, 2025, doi: 10.1038/s40494-025-01727-6.
E. M. Farella, L. Morelli, S. Rigon, E. Grilli, and F. Remondino, “Analysing key steps of the photogrammetric pipeline for Museum artefacts 3D digitisation,” Sustainability, vol. 14, no. 9, pp. 5740, 2022, doi: 10.3390/su14095740.
L. Gao, Y. Zhao, J. Han, and H. Liu, “Research on multi-view 3D reconstruction technology based on SFM,” Sensors, vol. 22, no. 12, pp. 4366, 2022, doi: 10.3390/s22124366.
T. Nakagawa, “Research on 3D Measurements used for Archaeological Materials in Japan,” The Indonesian Journal of Social Studies, vol. 7, no. 2, pp. 292-299, 2024, doi: 10.26740/ijss.v7n2.p292-299.
F. Remondino, A. Karami, Z. Yan, G. Mazzacca, S. Rigon, R. Qin, et al., “A critical analysis of NeRF-based 3D reconstruction,” Remote Sensing, vol. 15, no. 14, pp. 3585, 2023, doi: 10.3390/rs15143585.
V. Croce, D. Billi, G. Caroti, A. Piemonte, L. De Luca, P. Veron, et al., “Comparative assessment of neural radiance fields and photogrammetry in digital heritage: impact of varying image conditions on 3D reconstruction,” Remote Sensing, vol. 16, no. 2, pp. 301, 2024, doi: 10.3390/rs16020301.
C. Shi, H. Deng, S. Xiang, and J. Wu, “3D reconstruction based on fuzzy optimization of neural radiation field structure,” Chinese Journal of Liquid Crystals and Displays, vol. 39, no. 11, pp. 1483, 2024, doi: 10.37188/CJLCD.2024-0155.
T. Chen, Q. Yang, and Y. Chen, “A review of neural radiation field technology and applications,” Journal of Computer-Aided Design & Graphics, vol. 37, no. 1, pp. 51-74, 2025, doi: 10.3724/SP.J.1089.2023-00759.
C. Sun, J. Qiu, L. Wu, and C. Liu, “Dynamic human neural radiation field reconstruction based on monocular vision,” Acta Optica Sinica, vol. 44, no. 19, Art. no. 1915001, 2024, doi: 10.3788/AOS240809.
J. Li, L. Cheng, J. He, and Z. Wang, “Research status and prospects of neural radiation field,” Journal of Computer-Aided Design & Computer Graphics, vol. 36, no. 7, pp. 995-1013, 2024, doi: 10.3724/SP.J.1089.2024.2023-00376.
R. Wei, H. Pei, D. Wu, C. Zeng, X. Ai, and H. Duan, “A Semantically Aware Multi-View 3D Reconstruction Method for Urban Applications,” Applied Sciences-Basel, vol. 14, no. 5, pp. 2218, 2024, doi: 10.3390/app14052218.
Z. Xie, H. Liu, Y. He, Y. Shi, P. Yu, J. Ai, et al., “Cross modal networks for point cloud semantic segmentation of Chinese ancient buildings,” npj Heritage Science, vol. 13, no. 1, pp. 131, 2025, doi: 10.1038/s40494-025-01701-2.
R. Li, P. Dai, G. Liu, S. Zhang, B. Zeng, and S. Liu, “PBR-GAN: Imitating physically-based rendering with generative adversarial networks,” IEEE Transactions on Circuits and Systems for Video Technology, vol. 34, no. 3, pp. 1827-1840, 2023, doi: 10.1109/TCSVT.2023.3298929.
M. Rossoni, M. Pozzi, G. Colombo, M. Gribaudo, and P. Piazzolla, “Physically based rendering of animated point clouds for extended reality,” Journal of Computing and Information Science in Engineering, vol. 24, no. 5, Art. no. 054501, 2024, doi: 10.1115/1.4063559.
Y. Zhang, Y. Liu, Z. Xie, L. Yang, Z. Liu, M. Yang, et al., “Dreammat: High-quality pbr material generation with geometry-and light-aware diffusion models,” ACM Transactions on Graphics (TOG), vol. 43, no. 4, pp. 1-18, 2024, doi: 10.1145/3658170.
B. Cai, Y. Li, Y. Liang, R. Jia, B. Zhao, M. Gong, et al., “3D Scene Creation and Rendering via Rough Meshes: A Lighting Transfer Avenue,” IEEE Transactions on Pattern Analysis and Machine Intelligence, vol. 46, no. 9, pp. 6292-6305, 2024, doi: 10.1109/TPAMI.2024.3381982.
Y. Peng, Y. Gao, T. Du, Y. Sang, and L. Zi, “Single image super-resolution reconstruction method based on generative adversarial network,” Journal of Frontiers of Computer Science and Technology, vol. 14, no. 9, pp. 1612-1620, 2020, doi: 10.1038/s41598-025-28677-0.
Y. Xin, F. Zhu, P. Shi, X. Yang, and R. Zhou, “Super-Resolution Reconstruction Algorithm of Images Based on Improved Enhanced Super-Resolution Generative Adversarial Network,” Laser & Optoelectronics Progress, vol. 59, no. 4, Art. no. 0420002, 2022, doi: 10.3788/lop202259.0420002.